LVLONE GAMING

Cornhole X League — Fair Play & Virtual Currency Policy

Last updated: July 8, 2026

This is the plain-English statement of how money and fairness work in Cornhole X League.

The one-way rule

Real money can buy circuit coins. Circuit coins can never become real money. There is no cash-out, no redemption, no marketplace, no transfer between players, and no conversion of any kind — in either direction beyond the initial purchase. Coins are spent on match antes and cosmetic items, and that is all they do.

Wagers are skill, not chance

Every online match is a head-to-head wager of circuit coins on a game of skill: the same aimed throw, the same deterministic physics, for both players, with conditions (wind, venue) chosen by the server and identical for both sides. There are no random rewards attached to wagers, no odds, no house games, and no bets on other people's matches. The house takes a fixed, disclosed rake (currently 5%) from each pot as the economy's sink.

No pay-to-win

Purchases are cosmetic or convenience only. No purchasable item changes the physics, the scoring, or the skill rating. The competitive rating (Glicko-2) moves only on verified human-vs-human results and cannot be bought, boosted, or farmed against computer opponents.

Free players are never locked out

The game grants free coins on account creation, daily, and whenever a wallet cannot afford the minimum ante. A player who never spends money can always play, earn, climb the ladder, and buy items with winnings.

Fairness enforcement

Every match is re-simulated on the server from the recorded inputs; results that do not verify do not settle. Computer opponents' throws are derived from the server-chosen match seed and verified, so they cannot be impersonated. Stake limits cap any single wager at a fraction of a player's wallet. Accounts that cheat, collude, or exploit forfeit their gains.